Anime Ascendant

An anime club help site that offers advice and support

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How Do I Keep My Anime Club From Falling Apart?


How Do I Keep My Anime Club From Falling Apart?

I’m trying to make my club better. We’re halfway through the year and our club is basically tearing apart. It was going well at the beginning of the year but now it’s getting boring (and people are leaving).

Besides, “What do I do?”, the real question here is, “How do I keep my club from falling apart halfway through the year?”

Why It Happens

Usually when that happens, it’s because there isn’t structure (consistent and interesting screenings or officer presence) or there aren’t any new ideas coming through the regular meetings (same thing every week in and out).
One other thing: usually when a group falls apart, it may be because there is someone or something that is really negative. People don’t want to feel any negativity since they’re using your group as an escape from it. Pinpoint that negative piece and take it out, even if it is an officer, because that negativity will drive members away for at least 2 or 3 years.

What to Do

After the Officer Meeting: Once you’ve figured out what’s making your group so boring, negative, or complacent and you’ve talked it over with your officers, send out an email saying that things have changed and why. Apologize for the hiccup and show how you’re changing–and how they can become active members to make your anime club the best club at your school. An example of this type of communication is Domino’s, who used study groups to make new and better pizzas, and sent out flyers and emails apologizing and saying how they’ve changed. Now Domino’s is on the same playing field as Pizza Hut and Little Caesar’s.
Activities: Change how a meeting is run like putting a loyal member in charge of a regular meeting or do mini activities like scavenger hunts, guest speakers, and parties. Check out “Fundraising Ideas Inspired by Japanese School Festivals” and “The Ultimate Anime Club Meeting Ideas and Activities List“.
Marketing: The way to get people to return is to also look at your marketing. Are you guys putting up flyers and talking to friends? Are you emailing folks about your meetings and events? I would sit down with your president and the other officers and see how you can get people interested in the club and/or anime again.
If you don’t think these will work or it’s too late for them to work, still do them and come up with a game plan for next year to prevent this from happening. Planning ahead will fix many hiccups along the way.
Hope this helps!
Do you have some other ideas for solving this problem? Leave a comment!

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Activities for Shy Members


Activities for Shy Members

Imagine looking at room of 10 or 20 excited club members who are painfully shy to get up and do Interview Bingo for a game. What do you do? How do you move to a different activity without losing face?

Here are a few activities to get shy yet adamant club members into activities.

1. Give or Take

On the board, create a 4×4 or 5×5 grid. Number each box.

Club members will be teams. Make sure to group each team by number (ex. Team 1, Team 2, etc.).

Each team will number off their teammates. #1 teammates will stand up. Ask a question anime related. Whichever team raises their hand fastest and gets the correct answer will have a chance to pick a number on the grid.

2. Hungry Monkey (adaption to Hungry Santa above)

Make teams of 4 or more and give them a team number. Write 1-6 on the board, or if you plan on using this game more times, make flashcards. Next to the odd numbers (1,3,5), draw pictures of monkeys. Next to the even numbers (2,4,6), draw bananas. On the side, number off by how many teams there are (ex. 5 teams means numbering 1 to 5). Give each team 5 points.

Each team will number off their teammates. #1 teammates will stand up. Ask a question anime related. Whichever team raises their hand fastest and gets the correct answer will have a chance to give points to a team or take points for themselves. Once that’s decided, the team rolls a die. If the die lands on an odd number (1,3,5), it means minus points. If the die lands on an even number (2,4,6), it means plus points.

If a team rolls a one (1), it means minus all that picked team’s points.

If a team rolls a six (6), it means either plus 6 points, a prize, or roll again for plus points–it’s up to you.

The team with the most points wins.

3. Karuta

Make many cards with Japan-related pictures (kimono, chopsticks, rice, sushi, sashimi). Put the members in small groups. Each group will get a set of the cards and they will spread them out evenly on the tables. The caller (whomever is calling out the Japanese words) will say the words in Japanese. The members must hit the correct picture card to get a point. The member with the most picture cards is the winner.

4. Pass the Present

Wrap a small present with 6 to 10 layers of wrapping paper or newspaper. Play a Japanese song as the members pass the present around. When the music stops, the member holding the present must answer a question before unwrapping a layer. The game ends when someone finally unwraps the last layer and claims the present.

5. Shiritori /Word Relay

One person says or writes a title or word from an anime, manga, Japanese video game, song, or movie. The next person will say or write a word starting with the last letter from the first person. For example, if Person A says “Dragon Ball”, Person B will say a word starting with L (Love Hina, Legal Drug, Loveless).

Do you have any activities or games for shy club members? Leave a comment!